How I got here2008–now
At 13 I lived in a garage. Now I run my own company.
Finding AlphaMar 2024
I won the first full scholarship in Alpha's history.
South Austin Games2024–2025
I grew my Friday game night past 1,000 members.
Early MediaFeb–May 2025
At 16 I ran sales for a startup sold for millions.
Ippo2025–2026
My Apple Watch running game is on the App Store.
Capital FactoryApr 2025
Austin's best-known startup hub picked me to pitch Ippo on its main stage. It wasn't my only pitch there: twice I pitched directly to its founder.
CrawftMay 2026–now
My company: Mac software for private schools.
SynteqJul–Aug 2026
I built Synteq's first AI system to find customers.
Synteq Lead EngineAug 2026
A customer-finding engine I built for Synteq Digital: AI agents find companies likely to need its computing, score each one and keep a dated source for every score.
Honors2024–2026
My awards, like the first full scholarship in my school's history and Best MVP at Wharton's startup program.
Research in LondonJun 2024
I presented at the Royal Anthropological Institute.
LimitlessMinutes2024–2025
My first startup, started at 15: an app where friends keep each other off social media, grown out of my research on teen habits.
Pitch to PlungeApr 2026
I won a $25,000 offer on a Shark Tank-style show.
Wharton + NestIQJul 2026
Our app won Best MVP at Wharton's startup program.
NestIQJul 2026
My iPhone app for parents of kids 0 to 3: daily screen-free play designed to support early cognitive development.
The WorkshopOct 2025–now
I built 4 iPhone apps with AI, 2 on the App Store.
Crew and JevSep–Oct 2026
My system for running the AI agents that write my code: one chat hands out the work and a dashboard shows every agent.
Opportunity ScoutMay 2026
A personal AI research team that finds the grants, programs and contacts you'd miss. I had 24 AI agents build it at once.
Apex SATSep–Oct 2026
An SAT course for the hardest questions, with 111 skills and 12,600+ practice questions, built in three days.
TaskGo!Feb–May 2026
A Mac menu-bar app that ran my day: a timer walks me through each task and every minute earns XP. It led to Crawft.
School GameOct 2026
A walkable 3D replica of my school, rebuilt by AI agents from two quick 3D scans I took on an iPhone.
Faith GardenMar–Apr 2026
An iPhone devotional for teen girls where each day's 90-second lesson grows a garden. I built it in four days.
Maze AntidoteOct 2025
A pixel-art horror maze game that won my school's Horror Game contest. It was my first project on GitHub.
Drum CockpitMay 2026
A drum mat I turned into a controller for coding with AI: stop drumming and the dictation stops listening.
This world is my portfolio.